Game Informer Magazine Article, April 2017

Before I got into product design, I worked in educational software development. Throughout the 1990s, I worked at a company called MECC, that, after many mergers and aquisitions, became Mattel Interactive. MECC was a fantastic place to work. The staff was composed of brilliant writers, teachers, artists and programmers focused on the mission of making engaging educational titles.

I was one of the former MECC employees interviewed for this article and was happy to share my perspective of the time I spent there.

* click on title of this post to link to the article

 

 

 

 One of the screens shown in the article that I did artwork for. From " The Yukon Trail"   1994

One of the screens shown in the article that I did artwork for. From "The Yukon Trail"  1994